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1. Time to extend the skill queue - in Player Features and Ideas Discussion [original thread]
As my skill queue ended roughly 7 hours ago and I'm not able to Change that within the next ~hour there is a definitive +1 from me...
- by Cydelle Abraham - at 2014.05.06 14:05:00
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2. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
I dont want to see this thread vanish in the forum depths...
- by Cydelle Abraham - at 2014.04.07 09:36:00
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3. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
Back to the first page...
- by Cydelle Abraham - at 2014.03.31 13:52:00
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4. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: I think we all acknowledge that it will take time - but even if it's just a couple of modules a release - say all the armour reppers for summer, all the shield reps for christmas, etc, that'd be LOVELY I don't expect it al...
- by Cydelle Abraham - at 2014.03.28 07:59:00
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5. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
Please keep showing your support guys :)
- by Cydelle Abraham - at 2014.03.27 15:12:00
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6. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
M'ahal D'ownrinium wrote: +1 any high slot should have a slot model. i sure would love to see a rack of nos/neuts on my gueddon i cant wait to see all my reps align on that friendly battleship I JUST WANT IT SO BAD :D Exactly! I want to se...
- by Cydelle Abraham - at 2014.03.26 09:12:00
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7. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
btw my thoughts on visible mid- or lowslots: I don't think they should be visible... (unless there is a graphical hardpoint left) It would be a huge task to create a visible recreation of every module and would probably screw up many aesthetics. ...
- by Cydelle Abraham - at 2014.03.25 10:36:00
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8. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
Tarn Kugisa wrote: I feel this has been suggested many times still, enjoy the free bump and +1 True, this has been suggested several times but the threads all died out... I want to try to bring this idea to more people by keeping this threa...
- by Cydelle Abraham - at 2014.03.24 12:12:00
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9. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
Yay! Page Nr. 2! *push*
- by Cydelle Abraham - at 2014.03.21 10:50:00
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10. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
BAJRAN BALI wrote: Just curious, when you say visual affect I think of the "affects" that all ready come from my logi and combat ships. Are you meaning that there should be a logi, neut, nos, ext... hardpoint that the affects come out of? If so...
- by Cydelle Abraham - at 2014.03.20 18:50:00
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11. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
This thread needs a *push* again...
- by Cydelle Abraham - at 2014.03.20 17:52:00
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12. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
I think everything that needs to be said about this idea is said so the only thing left for me is to *push* it to the first page again... Next idea: remove the rubicon 1.3 stickies...
- by Cydelle Abraham - at 2014.03.19 16:21:00
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13. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
Good morning *push*
- by Cydelle Abraham - at 2014.03.19 08:06:00
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14. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
*push* I want to keep this topic on the front page... Come on People, who of you doesn't like ship-spinning and is utterly disappointed when you want to look at your Navitas/Burst/Augoror/Scimitar/Obelisk, RR Domis, Nestors... Or imagine spin...
- by Cydelle Abraham - at 2014.03.18 14:16:00
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15. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
This post already got a like from a dev. Now we only need more voices in here to show that this is something we want done! So if you like the idea please say so!
- by Cydelle Abraham - at 2014.03.18 11:47:00
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16. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
Just to quote CCP Explorer on twitter about graphic improvements vs. gameplay improvements Quote: I'm not sure I follow, both need to improve, one can't be left behind. So I would really like to see this graphical aspect to improve
- by Cydelle Abraham - at 2014.03.18 09:46:00
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17. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
I'm mostly flying around in Logistics ships and I think it's boring when there are blue/green/yellow beams coming out of your ship and not from an actual model that is visible on your hull. I would like CCP to add ingame models for mods like Remo...
- by Cydelle Abraham - at 2014.03.17 15:11:00
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18. [CCP opinion requested] Remove learning implants from the game. - in Player Features and Ideas Discussion [original thread]
+1 from me
- by Cydelle Abraham - at 2013.11.20 10:13:00
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